R.E.P.O.R.E.P.O.wiki

Guide

Searching a kitchen

How to work through a kitchen in R.E.P.O. without leaving anything behind, given that the room is fitted with its own counter, sink and fridge.

Applies to

0.4.0, read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Start at the sink.
    the sink is named for the room and carries a collider object of its own
  2. Work along the counter before you open anything.
    each piece carries its own sheet, named after the piece
  3. Open the fridge last, once the room is quiet.
    the fridge is named for the room as well, and again for the arctic version of it
  4. Read the sign on the door before you commit to the room.
    the game signs a kitchen with a metal plate of its own
  5. Expect the arctic version of the same room to be fitted differently.
    the arctic set names its own counter, sink and fridge
  6. Do not treat a kitchen as a side room you can skip.
    the game names a start room of its own for a kitchen dining room

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; nothing here is estimated.