R.E.P.O.R.E.P.O.wiki

Guides

Each guide has a goal, the build it applies to, what you need first, the steps and the mistakes people make. Every step says why it works.

What is a looting routine that gets the haul out?A looting routine that gets the valuables outHow to work a level so the loot reaches the extraction point instead of being lost on the way there.What actually happens in a run, in order?A run, from entry to extractionWhat a R.E.P.O. run contains in order, and the decisions at each stage, based on behaviour the game's own files establish.How do I arm the cart and fire it?Arming the cart and firing itHow to arm the cart in R.E.P.O. and use what you fitted, given that the cannon and the laser are separate weapons with different behaviour.How do I break contact with a monster?Breaking contact with a monsterHow to get out of a monster's sight in R.E.P.O. — and what to do when running is not enough — using how it sees, how it takes damage and when it gives up.How do I carry a tool that runs out?Carrying a tool that runs outHow to plan around R.E.P.O. gear that discharges or wears out, given that different tools fail in different ways.How do I use the orb without draining it?Carrying an orb without draining itHow to get use out of the orb in R.E.P.O. given that it runs on a battery, has two modes and absorbs valuables rather than simply sitting there.How do I charge up and catch my fall?Charging up and catching your fallHow the charging station and the tumble-wings upgrade work in R.E.P.O., so a battery is topped up knowingly and a fall is survived on purpose.How should a crew pick upgrades?Choosing upgrades as a crewHow to choose between R.E.P.O. upgrades when each one is an item with its own purpose, rather than a simple number going up for everyone.What should I carry into a level?Choosing what to carry into a levelHow to decide what your crew brings, based on the gear and loot behaviour the game defines, so the run survives its own mistakes.How do I choose what my avatar wears?Choosing what your avatar actually wearsHow to decide what a R.E.P.O. cosmetic looks like on you, given that the game builds your avatar from parts and shows it in more than one place.What does cleaning actually do in a level?Cleaning up what a run leaves behindHow cleaning works in an R.E.P.O. level, given that cleaning has its own director and effect, that a clean spot is identified by the game, and that the level's pieces carry a clean state of their own.How do I clear the museum without setting it off?Clearing the museum without setting it offHow to move through R.E.P.O.'s museum level: reading the security lasers through a whole cycle before you cross them, why the traps answer to how rare the valuable is, and what the sounds and the ceiling tell you while you work.How do I cross a room full of mines and security lasers?Crossing a room with mines and lasersHow to get through a trapped room in R.E.P.O., given that the game ships more than one kind of mine, a trap whose activation level follows how rare its valuable is, and museum lasers kept as a system of their own.What do I do about a monster that teleports?Dealing with a monster that teleportsHow to work in R.E.P.O. when a monster keeps arriving without walking: it covers what the game actually does before a monster teleports, what it does while you can see it, and how to make a room safe anyway.How do I deal with the monster that carries a bomb?Dealing with the monster that carries a bombHow to read the monster that attacks with a bomb in R.E.P.O.: the effects and voice lines are separate, the fuse tells, ignites and loops on a curve, and being stunned or attacking are split into their own sounds.How do I read the monster that comes apart?Dealing with the monster that comes apartHow to read the bomb thrower in R.E.P.O. before it acts: the head that grows and comes off, the tell before it goes off, and the screaming heads on its body that open before they bite.How do I drift and leave the ground?Drifting and leaving the groundHow drifting and being airborne work in R.E.P.O.'s vehicles, so a slide or a jump is something you start on purpose rather than survive.How do I expect a monster to move?Expecting a monster to move like nothing elseHow movement works in R.E.P.O. — the body every monster shares, the ones that tumble, and the three kinds of jump — so a monster's approach can be read rather than only survived.How do I finish a run on my own terms?Finishing a run on your own termsHow to end a R.E.P.O. run deliberately, using the truck and the end-of-run states the game already defines instead of drifting until something goes wrong.How do I hit what I shoot at?Firing a gun without wasting the shotHow to get a shot on target in R.E.P.O. given that each gun has its own build-up, spread, recoil and battery use.How do I fire a staff without wrecking the room?Firing a staff without wrecking the roomHow the three staffs in R.E.P.O. charge, refuse and fire, so a spell is used deliberately rather than by mashing the button.How do I use the game's own hints to find loot?Following the game's own hints to lootHow the discovery hints in R.E.P.O. are built and how to use them: what the card's colours mean, when a custom discovery is used, what makes something loot at all, and how the game decides to leave a valuable behind a monster.How do I get a valuable to the extraction point?Getting a valuable to the extraction pointHow a haul in R.E.P.O. is actually finished: the extraction point is a machine with a tube, a grabbed button and its own screens, and going over the haul goal is a state of its own.How do I set a vehicle up so it feels right to drive?Getting a vehicle to feel rightHow a vehicle in R.E.P.O. is set up so that it feels controllable, given that the game leans it with speed, gives it force multipliers, and equips it with its own sounds and sparks.What do I do when a monster has hold of me?Getting free when a monster has youWhat to do in R.E.P.O. when a monster has hold of you or a crew mate: the two kinds built around holding a player, why the picture and the sound are not yours while you are held, and how the crew gets you back on your feet.How do I get through the office door?Getting through the office doorHow the keycard door in R.E.P.O. works and how items that switch, light up or unlock behave once you are through it.How do I get what I need from the between-run shop?Getting what you need from the between-run shopHow the shop between runs in R.E.P.O. decides what it offers, so money goes on what the run needs rather than on what happens to be on the shelf.How do I handle a valuable that might be a trap?Handling a valuable that might be a trapHow to handle a valuable in R.E.P.O. when it turns out to be a trap, using the behaviour the game gives those objects instead of assuming every pickup is quiet.How do I hear the hidden before I see it?Hearing the hidden before you see itHow the hidden monster in R.E.P.O. gives itself away: the breath particles it leaves in the air, the shapes its footsteps make, the sounds it makes while moving and being stunned, and the fact that a player can pick it up.How do I hurt a monster with what I carry?Hurting a monster with what you carryHow damage to a monster works in R.E.P.O. — the health behind it, the three sizes of impact, what objects do and what a death leaves behind.How do I keep the crew alive through a run?Keeping everyone standing through a runHow to use health packs, the truck's healer and the revive item in R.E.P.O. so that a bad moment costs the crew a detour rather than the run.How do I keep the batteries alive?Keeping the batteries aliveHow to keep the battery-powered gear in R.E.P.O. running across a run, using the batteries and the charging station the game already provides.How do I keep the crew in touch when we split up?Keeping the crew in touch when the level splits youHow to use the walkie-talkie, the chat box and the map in R.E.P.O. so that a crew which spreads out through a level still knows who is where and what is happening.How do I keep my speed up a ramp and through a drift?Keeping your speed up a ramp and through a driftHow to use the two boosts a vehicle earns in R.E.P.O.: the push a slope in the right angle window gives you, and the three graded tiers of boost a held drift pays out.How do I know when I am nearly out?Knowing when you are nearly outHow your own condition is shown in R.E.P.O. — health, carried charge and a weapon about to run dry — so you act before the warning becomes a loss.How do I let the orb and the drone work for me?Letting the orb and the drone work for youHow the orb and the drone in R.E.P.O. behave when you leave them to it, so a tool that works by itself is deployed on purpose.How do I spend the takings between runs?Making the shop visit countHow to spend a run's takings at the shop in R.E.P.O.: the kinds of goods on offer and the secret stock behind them, banking before buying, rolling the upgrade stand and its reroll, and what the cosmetic machine is doing while you wait.How do I point the tracker at the right thing?Pointing a tracker at the right thingHow to get useful answers out of the valuable tracker in R.E.P.O., given that it is a device you aim rather than a marker you read.How do I protect a haul in the valuables box?Protecting a haul in the valuables boxHow to use the valuables box in R.E.P.O. as protection rather than as another thing to carry, while monsters whose job is to attack loot are around.How do I push the cart without losing the load?Pushing the cart without losing the loadHow the hauling cart in R.E.P.O. actually behaves: the handle and grab points, the surface materials it carries, the stabilising force, the two cart modes and the screen and sounds that tell you what it is doing.How do I get through an arena race?Racing the arena courseHow to get through an arena race in R.E.P.O., given that the game builds the course from track pieces with a start and an end, shows a timer and a pulsing arrow, and gives the winner a crown.How do I read a level before we commit to it?Reading a level before your crew commitsHow to read a R.E.P.O. level as it is generated, so the crew picks a direction early instead of drifting from room to room until the timer runs out.How do I read the sounds a monster makes before it attacks?Reading a monster before it strikesHow to use the sounds and the small movements R.E.P.O. gives a monster before it attacks: the cracks and the clap of the shadow, the stinger when something sights you, where a head is actually pointed, and when a chase begins and ends.How do I read a room from its furniture?Reading a room by its furnitureHow to use the furniture in an R.E.P.O. room as information, given that chairs, tables and lamps are named per room, that a furnished room can hold a screen, and that even a fish is filed as a valuable.How do I read a level's theme before I gear up?Reading a theme before you fill your armsHow to use the level themes in R.E.P.O. to decide what is worth carrying, given that each theme brings its own props and its own valuables.How do I read the fences a level closes with?Reading the fences a level closes withHow to read the fences, railings and barriers of a R.E.P.O. level so the theme and the route are clear before you commit to a room.What is the music telling me?Reading the music and the radioHow music works in R.E.P.O.: the shop's radio is an object with its own clips, while a level's music is run by a manager whose states tell you whether something is near, has seen you or has you, with ambience that can be broken by named interruptions.How do I read the readouts without looking away?Reading the readouts without looking awayWhich readout in R.E.P.O. answers which question, so the screen is read rather than stared at.How do I read the record the game keeps for me?Reading the record the game keeps for youWhat R.E.P.O. writes down about a player and about each monster, so a run can be read from the game's own record instead of from memory.How do I read the run record instead of guessing why it went badly?Reading the run record instead of guessingHow to read what R.E.P.O. records about a run: the four kinds of points, the haul total beside them, the crew bonuses and the death penalty, and what the save keeps about the crew over time.How do I read the signs a level hangs?Reading the signs of a levelHow to use the plates a level hangs on its doors in R.E.P.O., given that the arctic station names its own rooms and its own departments.How do I read the rooms of the wizard school?Reading the wizard school's roomsHow to use the plates a wizard level hangs on its doors in R.E.P.O., given that the level is a school with named subject rooms and its own hazards.How do I read what a level will hold?Reading what a level will holdWhat decides how much loot and how many monsters a level in R.E.P.O. sends, so a run can be planned around the level rather than discovered halfway through it.How do I tell what a monster is actually doing?Reading what a monster is actually doingHow to read the phase a R.E.P.O. monster is in, so the crew reacts to what it is doing rather than simply to the sight of it.How do I revive a crew mate under pressure?Reviving someone under pressureHow to bring a fallen crew mate back in R.E.P.O. using the revive item, rather than discovering too late that nobody carried one.How do we work a level as a crew?Running a level with a crewHow to work a level as a team so the loot reaches extraction, based on the gear and extraction behaviour the game defines.How should I search a bathroom?Searching a bathroomHow to work through a bathroom in R.E.P.O. without leaving anything behind, given that the room is fitted with its own sink, stall and pipework.How should I search a kitchen?Searching a kitchenHow to work through a kitchen in R.E.P.O. without leaving anything behind, given that the room is fitted with its own counter, sink and fridge.How should I search a storage room?Searching a storage roomHow to work through a storage room in R.E.P.O. without missing what is in it, given that the room is fitted with its own shelf, boxes and cleaning corner.How do I use the drone first?Sending the drone in firstHow to use a R.E.P.O. drone deliberately, given that the game lets it target valuables, players, enemies and ordinary objects rather than only one of them.What should I know before spending on cosmetics?Spending tokens without regretting itHow to approach the cosmetic machine in R.E.P.O. so a token is a decision rather than a reflex.How do I spend upgrade money sensibly?Spending upgrade money sensiblyHow to decide between the upgrades available to a R.E.P.O. crew when each one is an item with its own purpose rather than a general improvement.How do I stay on the shopkeeper's good side?Staying on the shopkeeper's good sideHow to behave in R.E.P.O.'s between-run shop: what the shopkeeper senses and how it warns you before it grabs, why a ruckus is what brings it over, and what its switch and its barrels tell you while the crew buys.Should I take the tutorial, and what does it actually cover?Taking the tutorial before a real runWhat the tutorial level in R.E.P.O. actually is, given that the game ships a level of its own for it, runs it with a director, builds it from its own floors, walls and doors, and ends it at the truck.What is the head actually doing before it reaches me?The head and what it doesWhat the head in R.E.P.O. is made of before it reaches you: a controller driving hair, eyes and teeth, a float on curves, a staring eye with a beam, and a mouth that attaches.What do the machine valuables do when they go off?The machines that are also trapsWhat a blender, a gumball machine, a traffic light and a tray do when they go off in R.E.P.O., and what each of them tells you before it does.What are the messages that do not wait for me?The messages that do not wait for youHow the readouts and messages in R.E.P.O. appear and disappear, so a number that vanished can be told apart from one that never arrived.Why do some monsters wobble like that?The monsters that hang on springsWhy a family of monsters in R.E.P.O. wobbles: their heads, ears, tails and eyes hang on springs with targets of their own, and the game keeps a whole second set of sounds for when they change size.How do monsters search for me when I hide?The monsters that search for youHow the searching monsters in R.E.P.O. work: a state for looking under things on two timers, a slow walker with a mace on three springs, a hunter that investigates with a ray and shoots, and two monsters that give themselves away by sound and debris.What does each of the strange monsters do?The monsters with a trick of their ownThe monsters in R.E.P.O. that each do one unusual thing: balloons as a weapon, a laser rather than a grab, two bodies in one, a spotlight instead of eyes, hands you hear coming, and a tongue that takes your head.What is in the museum?The museum and what is in itWhat the museum level in R.E.P.O. brings with it — its own artwork, a prop defined by the game, and a head that opens, lights up and goes red.What are the odds and ends a level hides?The odds and ends a level hidesThe smaller set pieces in R.E.P.O. — named potions, a set of gnomes and the head in the museum — so a strange thing in a level can be read for what it is.What are the small monsters actually doing?The small monsters and their tricksWhat the smaller monsters in R.E.P.O. are built around: a face on springs, limbs on springs with a staged attack, a spinning wheel that decides what happens to you, and a body built for reaching.How do I tell a trap valuable from an ordinary one?The valuables that go off by themselvesThe trap valuables in R.E.P.O. as one family: a boombox, a cartoon television, an egg and a baby's head share the same trap state and announce themselves in four different ways.Which vehicles are loot and which are monsters?The vehicles in the level, loot or notThe vehicles in R.E.P.O. and which of them are loot: a car and a plane that are valuables, a snow bike built to be ridden out, and a tricycle that arrives as a monster with a rider.How do I use a staff without losing the loot?Using a staff without losing the lootHow to use a R.E.P.O. staff deliberately, given that the antigravity, void and torque staffs each move an object in a different way.When should I stun instead of fight?Using a stun window instead of winning a fightHow to use a stun in R.E.P.O. so the crew gets through a room instead of standing and fighting a monster it had no reason to beat.How do I hit things with a vehicle without wrecking it?Using a vehicle as a weapon without wrecking itHow to hit things with a vehicle in R.E.P.O. while keeping the vehicle and yourself in one piece.How do I use the ladder without wasting the battery?Using the ladder without wasting the batteryHow to get up to something in R.E.P.O. with the extending ladder, given that using it costs battery and it has to be placed against something real.How do I use the map instead of memorising the level?Using the map instead of your memoryHow to use the R.E.P.O. map so the crew stops relying on memory, using the markers and the reveal behaviour the game already provides.Which valuables can I actually use?Valuables you can actually useWhich valuables in R.E.P.O. are devices rather than ornaments, and what each of them does: fuel timers, a blade, talking parts, a glow curve and a duck that explodes.What can I do while I am spectating?Watching a run after you go downHow to stay useful in R.E.P.O. once you are spectating rather than playing, using the player list, the voice channel and the extraction readout.What does a shot leave behind?What a shot leaves behindWhat a bullet and a grenade actually do in R.E.P.O. after they leave your hands, so the marks on a level can be read for what they are.What is the game putting on top of my view?What the game puts over your viewThe two things R.E.P.O. runs on top of a level for you: the component that places and smooths your camera, and the tools the build keeps for reading the game itself.What is the run record actually for?What the run record is actually forHow to use the record R.E.P.O. keeps of a run, given that the game stores the team, the time played, the upgrades and every purchase.When do I swing, and when do I stop?When to swing and when to stopHow to use a melee weapon in R.E.P.O. without wasting one, given that the game gives melee weapons durability, a hit freeze and a swing you can aim.What should I expect on my first run?Your first run: what to expectWhat a R.E.P.O. run actually contains, in the order you meet it, based only on behaviour the game's own files establish.