R.E.P.O.R.E.P.O.wiki

Guide

What the game puts over your view

The two things R.E.P.O. runs on top of a level for you: the component that places and smooths your camera, and the tools the build keeps for reading the game itself.

Applies to

0.4.0, read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Expect your view to be placed by a component of its own rather than by your character.
    a component of its own positions the camera
  2. Look at the offsets if the view sits oddly, because there is one for each axis.
    it follows the player's own transform with an offset in each of the three axes
  3. Expect the view to lag rather than snap, because the position it arrives at is smoothed.
    it drives a camera controller and smooths the position it arrives at
  4. Expect the build to ship the tools its own makers used rather than leaving them out.
    the build ships a debug console with a key that toggles it
  5. Read the console's own lines before typing anything into it.
    it keeps a chat text, a suggestions text and a response text, along with a scroll indicator of its own
  6. Know that there is a second tool that watches a monster rather than the shop.
    there is an enemy debug overlay with a switch and a reference to the enemy it watches
  7. Use the overlay to read a monster's state rather than to guess it.
    the overlay reads the state, the time in that state and the maximum time off the monster by name

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.