Guide
Getting free when a monster has you
What to do in R.E.P.O. when a monster has hold of you or a crew mate: the two kinds built around holding a player, why the picture and the sound are not yours while you are held, and how the crew gets you back on your feet.
Applies to
0.4.0, read from the copy of the game this site was built from (see the sources page)
Before you start
- A monster that can hold a player somewhere in the level
- A revive device somewhere in the crew
- Roughly where the crew is standing when it happens
Steps
- Work out which kind of monster has hold of you before you plan around it.
one monster is built around holding a player, and the grabbing kind gives the player it holds a camera of their own, so the game treats the two separately - Do not guide yourself by the picture on your screen while you are held.
the held player is looking through the grabbing monster's own camera rather than their own, so what is on the screen is not where your head is - Keep your bearings through the tilt and the muffled sound instead of treating them as damage.
the game feeds camera tilt into an audio mixer that distorts, lowers and shifts the pitch, each with its own maximum and speed, so the change is presentation rather than a second injury - Read being held as a state your condition is tied to, not as a separate bar.
a player's condition is tied to the grabbing mechanic itself - Put the fight into the monster, not into your crew mate.
fighting back uses separate weapon objects of its own rather than an unarmed struggle - Make sure a revive device is in the crew before the run needs it.
reviving depends on a carried device with hands, a face, lights, two line renderers and a shockwave, so it is equipment rather than a command - Watch the revive device's own readouts rather than the body on the floor.
the device carries spot, point and healing lights and keeps line renderers of its own between it and the target - Check the health readout before deciding to push on after a grab.
players have tracked health of their own, shown in an interface of its own, and recovery uses a pack you carry
Common mistakes
- Trying to steer by the picture while you are held, when the view belongs to the monster holding you.
- Leaving the revive device behind because reviving feels like an action rather than an item.
- Swinging or shooting at the crew mate instead of at the monster that has them.
- Reading the tilted camera and the muffled sound as damage that has already been taken.
Related entries
MonstersWhen a monster has youA monster exists whose behaviour is built around holding a player.
MonstersWhat being grabbed does to a runA player's condition is tied to the grabbing mechanic.
Interface and readoutsWhat being grabbed does to your viewA mixer effects object watches how far the camera is tilted.
Gear and itemsThe revive itemReviving is done with a carried item rather than a command.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.