R.E.P.O.R.E.P.O.wiki
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Monsters · R.E.P.O. v0.4.0 · read from a local copy

When a monster has you

A monster exists whose behaviour is built around holding a player.

Being grabbed is a situation R.E.P.O. plans for: the game defines a monster built around holding a player, and reviving a crew member depends on carrying the right item.

What the game establishes

In play

One of the monsters is built around latching onto a player rather than chasing and leaving, so being held is a state the game expects you to be in.

Getting free is not a free action: reviving a crew member uses a dedicated item, so whether a rescue is possible depends on what the crew brought.

Fighting back uses separate weapon objects, which is why a crew that brought weapons has an answer that a crew carrying only loot does not.

What this entry does not tell you: how long a hold lasts, how much damage follows, or the reach of any weapon. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.