R.E.P.O.R.E.P.O.wiki

Monsters

What is out there, how it moves, and how to read it before it reaches you.

Illustrative community picture showing several of the monsters in the game.MonstersEnemies and what they doThe game defines several distinct monsters rather than one enemy type.Illustrative community picture showing a group of gnomes moving through a level.MonstersEnemies that move differentlyAt least one monster moves by tumbling rather than walking.Illustrative community picture showing a Peeper watching from above.MonstersHow monsters find youThe game tracks which room a player is in.Illustrative community picture showing a monster winding up an attack.MonstersReading a monster before it reaches youEvery monster carries a tracked behaviour state.Community reference diagram from the R.E.P.O. Fandom wiki.MonstersThe animal and the noise it makesIts moving sounds include a step, a stomp, a short move and a long move.Community picture of Birthday Boy blowing a balloon, from the R.E.P.O. Fandom wiki.MonstersThe balloon monsterIt keeps a maximum number of balloons, a balloon prefab and the points they spawn at.Community reference picture of Banger from the R.E.P.O. Fandom wiki.MonstersThe BangerThe game ships audio, animation and particle components for this monster.Community picture of the Clown monster that fires the beamer laser, from the R.E.P.O. Fandom wiki.MonstersThe beamer and its laserThe beamer has a controller, an animator and a state with a timer of its own.Community reference picture of Birthday Boy from the R.E.P.O. Fandom wiki.MonstersThe Birthday BoyThe game ships audio, animation and particle components for this monster.Community reference picture of Duct Taped Grenade from the R.E.P.O. Fandom wiki.MonstersThe bomb and its fuseThe bomb body hangs on a spring with a source and a target.3D render from verified game assets.MonstersThe bomb throwerThe monster's body holds the animation, the head, a collider for the head and a place to spawn it.Community reference diagram from the R.E.P.O. Fandom wiki.MonstersThe bowtie monster and its yellIts head and both eyes are sprung with targets, and the body turns on a horizontal spring.Community gameplay picture of the duck monsters from the R.E.P.O. Fandom wiki.MonstersThe duck monster and its mouthIts body and its head each hang on a spring with a target of their own.Community reference picture of Elsa from the R.E.P.O. Fandom wiki.MonstersThe elsa and everything that hangs off itIts head is on a spring with a transform and a target of its own.Community picture of Elsa at a smaller size, from the R.E.P.O. Fandom wiki.MonstersThe elsa at two sizesIt has a collider for its small size and one for its big size, and a separate death effect for each.Community picture of the Mentalist, the floating monster with spring-driven arms and legs, from the R.E.P.O. Fandom wiki.MonstersThe floater and how it attacksThe floater has a controller and an animator of its own rather than sharing another monster's.Community reference picture of Gnome from the R.E.P.O. Fandom wiki.MonstersThe gnomes and the pickaxeA director keeps the gnomes as a set, with a list of them and a state of its own.Community reference picture of Headman from the R.E.P.O. Fandom wiki.MonstersThe head's eyes, hair and teethA controller brings together its visual, the animation system and the transform it looks at.Community reference diagram from the R.E.P.O. Fandom wiki.MonstersThe heart hugger and its two facesIt has a set of normal meshes and a set of horror meshes.Community reference picture of Hidden from the R.E.P.O. Fandom wiki.MonstersThe hidden one and its breathingIt has breath particles, including a fast version and one that runs constantly.Community reference diagram from the R.E.P.O. Fandom wiki.MonstersThe hunter and the gun it carriesThe hunter has a state, an animator and a switch for whether it is always active.3D render of the head-grabbing enemy model extracted from the game.MonstersThe monster that grabs headsIts head, torso and tongue hang on springs with sources and targets.Community picture of the Rugrat, the monster that picks up and throws valuables, from the R.E.P.O. Fandom wiki.MonstersThe monster that throws valuablesThe thrower keeps a state, a timer and an animator, and carries a pickup target with a parent.3D render from verified game assets.MonstersThe oogly and the light it sees byIt sees with a spotlight and a point light of its own, with a maximum intensity.Community reference picture of Peeper from the R.E.P.O. Fandom wiki.MonstersThe PeeperThe game ships audio, animation and particle components for this monster.Community reference picture of Reaper from the R.E.P.O. Fandom wiki.MonstersThe ReaperCommunity sources classify this as a Level 3 threat.Community reference picture of Robe from the R.E.P.O. Fandom wiki.MonstersThe robed monster and its handsIts eye has a location of its own rather than being part of a head.Community reference picture of Rugrat from the R.E.P.O. Fandom wiki.MonstersThe RugratThe game ships audio, animation and particle components for this monster.Community picture of the Huntsman, the runner that bursts into hay when it is hit, from the R.E.P.O. Fandom wiki.MonstersThe runner and what bursts out of itIt keeps a state, an animator and a head on a spring with a source and a target.Community reference diagram from the R.E.P.O. Fandom wiki.MonstersThe shadow and how it movesIts pose is driven by a spring pose animator with separate bending values for the torso, head, neck and arms.Community reference diagram from the R.E.P.O. Fandom wiki.MonstersThe slow mouth and what it does to a playerIt attaches to a player with separate pieces for the top and the bottom of the face.Community reference diagram from the R.E.P.O. Fandom wiki.MonstersThe slow walker and the mace it swingsIt carries a mace with its own transform and a spark effect, with sounds for short swings, long swings and the mace trailing.Community picture of Gambit, the monster built around a spinning wheel, from the R.E.P.O. Fandom wiki.MonstersThe spinny and the wheel it spinsIt carries a spinning wheel made of pieces of its own, and the colour and the border of each slice are kept for every slice.Community picture of the Trudge, the tall monster with reaching tentacles, from the R.E.P.O. Fandom wiki.MonstersThe thin man and its tentaclesIt has three tentacles on the right, three on the left and an extended set.Community reference picture of Tick from the R.E.P.O. Fandom wiki.MonstersThe tick, its mouth and its auraIt has a mouth with two lips and a state for them.Community picture of Bella and the tricycle, from the R.E.P.O. Fandom wiki.MonstersThe tricycle riderThe tricycle arrives with a rider, and the two are kept together as one monster.Community reference diagram from the R.E.P.O. Fandom wiki.MonstersThe upscream and how it looks aroundIts head hangs on a spring with an idle position of its own and a target.Illustrative community picture showing a monster holding still while it decides what to do.MonstersWhat a monster is doingA monster is always in one of a fixed set of named states.Community gameplay picture of Headgrab searching a room, from the R.E.P.O. Fandom wiki.MonstersWhat being grabbed does to a runA player's condition is tied to the grabbing mechanic.Community gameplay picture of Headgrab caught in a flashlight beam, from the R.E.P.O. Fandom wiki.MonstersWhen a monster has youA monster exists whose behaviour is built around holding a player.

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