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Community picture of Bella and the tricycle, from the R.E.P.O. Fandom wiki.
Community picture from R.E.P.O. Fandom Wiki, CC-BY-SA-4.0 (license), by CritHaxXoG. It has been re-encoded for this page. It is not a screenshot taken by this site.

Monsters · R.E.P.O. v0.4.0 · read from a local copy

The tricycle rider

The tricycle arrives with a rider, and the two are kept together as one monster.

The tricycle in R.E.P.O. arrives with a rider, and the game treats the two as one monster: it teleports with its own effects, the rider is built from attached and detached pieces, and almost everything it does has a sound.

What the game establishes

In play

The tricycle is not only a vehicle. It comes with a rider, and the game keeps the two together as one monster with a set of parts rather than treating the bike as a prop that happens to be moving.

It teleports. There is a transform for the arrival, a curve for going out and another for coming in, each with its own particles, which is why the tricycle can appear rather than having to drive up to you.

The rider is made of pieces. Hands and feet exist in attached and detached forms, there is a jaw of its own, and a set of audio sources is kept for talking, so the voice belongs to the monster rather than being played at it from elsewhere.

It is loud on purpose. There are sounds for its bell, for a bell heard across the level, for a final build-up, for idling, moving, attacking, an attack loop and an outro, for dying and for the bike crashing, along with wheel rattle and wheel squeak.

Being hurt and being stunned have their own sounds as well, including a loop that plays while the rider is stunned, so a tricycle that has been stopped still tells you what has happened to it.

It glitches as well as teleports. The rider has separate in and out effects with their own sounds, which is why an arrival can look broken instead of merely sudden.

Dying is an effect of its own, and the monster carries a timer with a maximum rather than only a current value, so its states are allowed to last a set time before it moves on.

There is also a sound that warns you before it acts, kept both locally and across the level, which is the game giving you a moment rather than only a surprise.

The rider itself is not always solid. There are separate particles for glitching in and for glitching out, and a transform it follows, which is why it can appear and vanish rather than only riding.

The image beside this entry is the game's own: the colour texture of the tricycle.

What this entry does not tell you: how fast it moves, how much damage it does, or how often one appears. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.