
Monsters · R.E.P.O. v0.4.0 · read from a local copy
The runner and what bursts out of it
It keeps a state, an animator and a head on a spring with a source and a target.
The runner is a monster that falls apart as it is hit: the game gives it a head on a spring, a turning body, and two sizes of hay with pieces thrown both far and short when it comes apart.
What the game establishes
- It keeps a state, an animator and a head on a spring with a source and a target. (checked against the game's own files)
- Its whole body turns on a rotation spring. (checked against the game's own files)
- Material named as hay bursts from it in two sizes. (checked against the game's own files)
- Pieces are thrown both far and short. (checked against the game's own files)
- It has feet of its own and a collider for being hurt. (checked against the game's own files)
- Its steps come in a slow and a fast version, and its slash has a sound with a grunt of its own. (checked against the game's own files)
In play
The runner keeps a state and an animator of its own, and its head sits on a spring with a source and a target, so the head follows the body rather than being welded to it.
Its whole body turns on a rotation spring. That is why it can spin to face a player with some weight behind the movement instead of snapping to a new direction.
What comes out of it is named in the game's own files as hay. There are two sizes of hay particle and two sets of pieces, one thrown far and one thrown short, so the monster coming apart is a small event with several kinds of debris rather than one puff.
It has feet of its own and a collider for being hurt. The feet matter because the runner is the monster that closes distance on foot, so where its feet are is what the game uses to move it.
Because the parts are separate, the same monster can be hit and keep going while it is shedding material, which is the difference between a runner and a monster that simply dies.
The image beside this entry is the game's own: the colour texture of the runner.
What this entry does not tell you: how fast it moves, how much damage it does, or how many hits it takes. We have not verified those numbers, so we do not print them.
Related
MonstersEnemies that move differentlyAt least one monster moves by tumbling rather than walking.
MonstersThe shadow and how it movesIts pose is driven by a spring pose animator with separate bending values for the torso, head, neck and arms.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.