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Monsters · R.E.P.O. v0.4.0 · read from a local copy

The slow mouth and what it does to a player

It attaches to a player with separate pieces for the top and the bottom of the face.

The slow mouth is a monster that attaches itself to a player: the game ships separate pieces for the top and bottom of the face, a mouth for the player camera, and a set of voice lines for everything it does.

What the game establishes

In play

The slow mouth does not only chase. It attaches itself to a player, and the game keeps separate pieces for the top and the bottom of the face it puts on them, which is why being caught looks like a mask being fitted rather than a single hit.

There is a mouth for the camera. A local mouth of its own is used in place of the usual view, so what the player sees while it is on them is not their own face but the monster's mouth.

It has an attack of its own, a semi-puke and particles. Keeping the puke as a state of its own rather than only an effect is how the game can show the monster building up to it.

It has tentacles and an animator, and it is a physical object: a collider, a rigid body and the game's own grabbable object behind it. That is why the crew can pull it off rather than only waiting for it to let go.

It follows a target and remembers where that target started. Keeping the starting position means the monster can go back to where it began following, which is how a slow mouth can lose interest without wandering off.

Almost everything it does has a voice line. There are separate ones for spawning, for idling, for being hurt, for dying, for noticing a player, for chasing, for detaching and for being stunned, so the monster talks its way through its states.

There are plain versions of those sounds as well, alongside the voice lines, so a detach can be heard whether or not there is anything to say about it.

What comes out of it is modelled too. The puke has a collision of its own with a light and separate bubble, splash and smoke particles, which is why what lands on you is a physical presence rather than a flat decal.

What this entry does not tell you: how long it takes to attach, how much damage it does over time, or what the puke does. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.