Hazards and events
Mines, traps, lasers and the set pieces a level can put in your way.

Hazards and eventsThe mines, traps and lasers in a levelMines come in kinds, including one that stuns and one that is triggered.
Hazards and eventsThe money head in the museumIt is a head that opens and closes, with a top half, a bottom half and a mesh transform of its own.
Hazards and eventsThe museum's laserThe laser is a machine of its own with a state dedicated to it.