R.E.P.O.R.E.P.O.wiki

EnemyAnimalAnim

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 27 · written 22

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
enemyEnemyclassverified-schemaunknown
controllerEnemyAnimalclassverified-schemaunknown
materialMaterialTriggerclassverified-schemaunknown
particleBitsParticleSystemclassverified-schemaunknown
particleImpactParticleSystemclassverified-schemaunknown
particleDirectionalBitsParticleSystemclassverified-schemaunknown
particleLegBitsParticleSystemclassverified-schemaunknown
particleDigParticleSystemclassverified-schemaunknown
stepSoundSoundclassverified-schemaunknown
stompSoundSoundclassverified-schemaunknown
moveShortSoundSoundclassverified-schemaunknown
moveLongSoundSoundclassverified-schemaunknown
spawnSoundSoundclassverified-schemaunknown
despawnSoundSoundclassverified-schemaunknown
jumpSoundSoundclassverified-schemaunknown
landSoundSoundclassverified-schemaunknown
noticeSoundSoundclassverified-schemaunknown
attackStartSoundSoundclassverified-schemaunknown
attackLoopSoundclassverified-schemaunknown
attackStopSoundSoundclassverified-schemaunknown
hurtSoundSoundclassverified-schemaunknown
deathSoundSoundclassverified-schemaunknown