EnemyDuck
This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.
namespace - · base MonoBehaviour · declared 35 · written 14
Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0
Written fields
| Field | Type | Kind | Confidence | Value |
|---|---|---|---|---|
| currentState | State | valuetype | verified-schema | unknown |
| stateTimer | float | float | verified-schema | unknown |
| duckBucketCollider | DuckBucketCollider | class | verified-schema | unknown |
| followOffsetTransform | Transform | class | verified-schema | unknown |
| bodySpring | SpringQuaternion | class | verified-schema | unknown |
| bodyTransform | Transform | class | verified-schema | unknown |
| bodyTargetTransform | Transform | class | verified-schema | unknown |
| anim | EnemyDuckAnim | class | verified-schema | unknown |
| enemy | Enemy | class | verified-schema | unknown |
| featherParticles | ParticleSystem | class | verified-schema | unknown |
| rotationSpring | SpringQuaternion | class | verified-schema | unknown |
| headLookAtSpring | SpringQuaternion | class | verified-schema | unknown |
| headLookAtTarget | Transform | class | verified-schema | unknown |
| headLookAtSource | Transform | class | verified-schema | unknown |