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EnemyHeadAnimationSystem

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 39 · written 26

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
EnemyEnemyclassverified-schemaunknown
AnimatorAnimatorclassverified-schemaunknown
MaterialTriggerMaterialTriggerclassverified-schemaunknown
EnemyRigidbodyEnemyRigidbodyclassverified-schemaunknown
LookUnderOffsetAnimatedOffsetclassverified-schemaunknown
EnemyHeadFloatEnemyHeadFloatclassverified-schemaunknown
TeleportParticlesTopParticleSystemclassverified-schemaunknown
TeleportParticlesBotParticleSystemclassverified-schemaunknown
EnemyTriggerAttackEnemyTriggerAttackclassverified-schemaunknown
ChaseBeginSoundclassverified-schemaunknown
ChaseBeginGlobalSoundclassverified-schemaunknown
ChaseBeginToChaseSoundclassverified-schemaunknown
ChaseToIdleSoundclassverified-schemaunknown
ChaseLoopActiveboolboolverified-schemaunknown
ChaseLoopSoundclassverified-schemaunknown
ChaseLoop2Soundclassverified-schemaunknown
TeethChatterSoundclassverified-schemaunknown
MoveLongSoundclassverified-schemaunknown
MoveShortSoundclassverified-schemaunknown
BiteStartSoundclassverified-schemaunknown
BiteEndSoundclassverified-schemaunknown
SpawnSoundclassverified-schemaunknown
DespawnSoundclassverified-schemaunknown
HurtSoundclassverified-schemaunknown
IdleTeethTimeMinfloatfloatverified-schemaunknown
IdleTeethTimeMaxfloatfloatverified-schemaunknown