R.E.P.O.R.E.P.O.wiki

EnemyHealth

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 43 · written 16

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
healthintintverified-schemaunknown
deathFreezeTimefloatfloatverified-schemaunknown
impactHurtboolboolverified-schemaunknown
impactLightDamageintintverified-schemaunknown
impactMediumDamageintintverified-schemaunknown
impactHeavyDamageintintverified-schemaunknown
objectHurtboolboolverified-schemaunknown
objectHurtMultiplierfloatfloatverified-schemaunknown
objectHurtStunboolboolverified-schemaunknown
meshParentTransformclassverified-schemaunknown
spawnValuableboolboolverified-schemaunknown
spawnValuableMaxintintverified-schemaunknown
onHurtUnityEventclassverified-schemaunknown
onDeathStartUnityEventclassverified-schemaunknown
onDeathUnityEventclassverified-schemaunknown
onObjectHurtUnityEventclassverified-schemaunknown