EnemyHealth
This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.
namespace - · base MonoBehaviour · declared 43 · written 16
Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0
Written fields
| Field | Type | Kind | Confidence | Value |
|---|---|---|---|---|
| health | int | int | verified-schema | unknown |
| deathFreezeTime | float | float | verified-schema | unknown |
| impactHurt | bool | bool | verified-schema | unknown |
| impactLightDamage | int | int | verified-schema | unknown |
| impactMediumDamage | int | int | verified-schema | unknown |
| impactHeavyDamage | int | int | verified-schema | unknown |
| objectHurt | bool | bool | verified-schema | unknown |
| objectHurtMultiplier | float | float | verified-schema | unknown |
| objectHurtStun | bool | bool | verified-schema | unknown |
| meshParent | Transform | class | verified-schema | unknown |
| spawnValuable | bool | bool | verified-schema | unknown |
| spawnValuableMax | int | int | verified-schema | unknown |
| onHurt | UnityEvent | class | verified-schema | unknown |
| onDeathStart | UnityEvent | class | verified-schema | unknown |
| onDeath | UnityEvent | class | verified-schema | unknown |
| onObjectHurt | UnityEvent | class | verified-schema | unknown |