R.E.P.O.R.E.P.O.wiki

EnemyHunter

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 51 · written 24

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
debugSpawnboolboolverified-schemaunknown
currentStateStatevaluetypeverified-schemaunknown
enemyEnemyclassverified-schemaunknown
enemyHunterAnimEnemyHunterAnimclassverified-schemaunknown
enemyHunterAlwaysActiveEnemyHunterAlwaysActiveclassverified-schemaunknown
investigateRayTransformTransformclassverified-schemaunknown
verticalAimTransformTransformclassverified-schemaunknown
gunAimTransformTransformclassverified-schemaunknown
gunTipTransformTransformclassverified-schemaunknown
hurtColliderHurtColliderclassverified-schemaunknown
lineRendererLineRendererclassverified-schemaunknown
lineRendererWidthCurveAnimationCurveclassverified-schemaunknown
horizontalAimSpringSpringQuaternionclassverified-schemaunknown
verticalAimSpringSpringQuaternionclassverified-schemaunknown
shootEffectTransformTransformclassverified-schemaunknown
shootEffectsgenericgenericverified-schemaunknown
hitEffectTransformTransformclassverified-schemaunknown
hitEffectsgenericgenericverified-schemaunknown
deathEffectsgenericgenericverified-schemaunknown
soundHurtSoundclassverified-schemaunknown
soundDeathSoundclassverified-schemaunknown
soundShootSoundclassverified-schemaunknown
soundShootGlobalSoundclassverified-schemaunknown
soundHitSoundclassverified-schemaunknown