R.E.P.O.R.E.P.O.wiki

EnemyHunterAnim

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 26 · written 20

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
enemyEnemyclassverified-schemaunknown
enemyHunterEnemyHunterclassverified-schemaunknown
materialMaterialTriggerclassverified-schemaunknown
teleportEffectsgenericgenericverified-schemaunknown
soundFootstepShortSoundclassverified-schemaunknown
soundFootstepLongSoundclassverified-schemaunknown
soundReload01Soundclassverified-schemaunknown
soundAimStartSoundclassverified-schemaunknown
soundAimStartGlobalSoundclassverified-schemaunknown
soundReload02Soundclassverified-schemaunknown
soundMoveShortSoundclassverified-schemaunknown
soundMoveLongSoundclassverified-schemaunknown
soundGunLongSoundclassverified-schemaunknown
soundGunShortSoundclassverified-schemaunknown
soundSpawnSoundclassverified-schemaunknown
soundDespawnSoundclassverified-schemaunknown
soundLeaveStartSoundclassverified-schemaunknown
soundHummingSoundclassverified-schemaunknown
aimStartClipsAudioClip[]arrayverified-schemaunknown
aimStartGlobalClipsAudioClip[]arrayverified-schemaunknown