R.E.P.O.R.E.P.O.wiki

EnemyRigidbody

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 109 · written 45

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
enemyEnemyclassverified-schemaunknown
followTargetTransformclassverified-schemaunknown
gravityboolboolverified-schemaunknown
customGravityfloatfloatverified-schemaunknown
grabForceNeededGrabForceclassverified-schemaunknown
grabTimeNeededfloatfloatverified-schemaunknown
grabStunboolboolverified-schemaunknown
grabOverrideboolboolverified-schemaunknown
grabPositionStrengthfloatfloatverified-schemaunknown
grabRotationStrengthfloatfloatverified-schemaunknown
grabStrengthTimefloatfloatverified-schemaunknown
hasShakeReleaseboolboolverified-schemaunknown
grabTimeMaxfloatfloatverified-schemaunknown
positionSpeedIdlefloatfloatverified-schemaunknown
positionSpeedLerpIdlefloatfloatverified-schemaunknown
positionSpeedChasefloatfloatverified-schemaunknown
positionSpeedLerpChasefloatfloatverified-schemaunknown
rotationSpeedIdlefloatfloatverified-schemaunknown
rotationSpeedChasefloatfloatverified-schemaunknown
rotationSpeedDampingfloatfloatverified-schemaunknown
distanceWarpIdlefloatfloatverified-schemaunknown
distanceWarpChasefloatfloatverified-schemaunknown
notMovingDistancefloatfloatverified-schemaunknown
stunFromFallboolboolverified-schemaunknown
stunMassOverrideboolboolverified-schemaunknown
stunMassOverrideMultiplierfloatfloatverified-schemaunknown
speedResetCurveAnimationCurveclassverified-schemaunknown
stunResetSpeedfloatfloatverified-schemaunknown
ColliderMaterialDefaultPhysicMaterialclassverified-schemaunknown
ColliderMaterialDisabledPhysicMaterialclassverified-schemaunknown
ColliderMaterialStunnedPhysicMaterialclassverified-schemaunknown
ColliderMaterialGrabbedPhysicMaterialclassverified-schemaunknown
ColliderMaterialJumpingPhysicMaterialclassverified-schemaunknown
playerCollisionColliderclassverified-schemaunknown
impactShakeLightfloatfloatverified-schemaunknown
impactShakeMediumfloatfloatverified-schemaunknown
impactShakeHeavyfloatfloatverified-schemaunknown
impactFragilityfloatfloatverified-schemaunknown
onImpactLightUnityEventclassverified-schemaunknown
onImpactMediumUnityEventclassverified-schemaunknown
onImpactHeavyUnityEventclassverified-schemaunknown
onTouchPlayerUnityEventclassverified-schemaunknown
onTouchPlayerGrabbedObjectUnityEventclassverified-schemaunknown
onTouchPhysObjectUnityEventclassverified-schemaunknown
onGrabbedUnityEventclassverified-schemaunknown