EnemyStateChase
This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.
namespace - · base MonoBehaviour · declared 19 · written 10
Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0
Written fields
| Field | Type | Kind | Confidence | Value |
|---|---|---|---|---|
| Speed | float | float | verified-schema | unknown |
| Acceleration | float | float | verified-schema | unknown |
| StateTimeMin | float | float | verified-schema | unknown |
| StateTimeMax | float | float | verified-schema | unknown |
| VisionTime | float | float | verified-schema | unknown |
| VisionTimer | float | float | verified-schema | unknown |
| VisionsToReset | int | int | verified-schema | unknown |
| ChasePosition | Vector3 | valuetype | verified-schema | unknown |
| ChaseCanReach | bool | bool | verified-schema | unknown |
| ChaseOnlyOnNavmesh | bool | bool | verified-schema | unknown |