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EnemyStateRoaming

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 37 · written 19

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
Speedfloatfloatverified-schemaunknown
Accelerationfloatfloatverified-schemaunknown
RoamingCooldownMinfloatfloatverified-schemaunknown
RoamingCooldownMaxfloatfloatverified-schemaunknown
RoamingPathRadiusMinfloatfloatverified-schemaunknown
RoamingPathRadiusMaxfloatfloatverified-schemaunknown
RoamingChangeMinintintverified-schemaunknown
RoamingChangeMaxintintverified-schemaunknown
RoamingTeleportChancefloatfloatverified-schemaunknown
RoamingOnScreenTimefloatfloatverified-schemaunknown
RoamingOnScreenCooldownfloatfloatverified-schemaunknown
RoamingTurnWaitTimefloatfloatverified-schemaunknown
PlayerNearTimeMaxfloatfloatverified-schemaunknown
PlayerNearDistancefloatfloatverified-schemaunknown
PlayerNearDecreasefloatfloatverified-schemaunknown
PlayerFarTimeMinfloatfloatverified-schemaunknown
PlayerFarTimeMaxfloatfloatverified-schemaunknown
PlayerFarDistancefloatfloatverified-schemaunknown
PhysObjectHitMaxintintverified-schemaunknown