EnemyTick
This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.
namespace - · base MonoBehaviour · declared 27 · written 11
Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0
Written fields
| Field | Type | Kind | Confidence | Value |
|---|---|---|---|---|
| enemy | Enemy | class | verified-schema | unknown |
| anim | EnemyTickAnim | class | verified-schema | unknown |
| healAura | GameObject | class | verified-schema | unknown |
| currentState | State | valuetype | verified-schema | unknown |
| stateTimer | float | float | verified-schema | unknown |
| rotationSpring | SpringQuaternion | class | verified-schema | unknown |
| grabForceZero | GrabForce | class | verified-schema | unknown |
| grabForceUngrabbable | GrabForce | class | verified-schema | unknown |
| forceGrabPoint | GameObject | class | verified-schema | unknown |
| flatCollider | GameObject | class | verified-schema | unknown |
| bloatCollider | SphereCollider | class | verified-schema | unknown |