EnemyValuable
This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.
namespace - · base MonoBehaviour · declared 18 · written 9
Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0
Written fields
| Field | Type | Kind | Confidence | Value |
|---|---|---|---|---|
| outerMeshRenderer | MeshRenderer | class | verified-schema | unknown |
| fresnelPowerIndestructible | float | float | verified-schema | unknown |
| fresnelColorIndestructible | Color | valuetype | verified-schema | unknown |
| indestructibleCurve | AnimationCurve | class | verified-schema | unknown |
| innerTransform | Transform | class | verified-schema | unknown |
| speckSmallTransform | Transform | class | verified-schema | unknown |
| speckBigTransform | Transform | class | verified-schema | unknown |
| particleSystems | generic | generic | verified-schema | unknown |
| enemyValuableExplosion | GameObject | class | verified-schema | unknown |