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ItemCartCannonMain

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 44 · written 20

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
shootBuildUpTimefloatfloatverified-schemaunknown
shootTimefloatfloatverified-schemaunknown
goBackFromShootTimefloatfloatverified-schemaunknown
singleShotboolboolverified-schemaunknown
mainOnColorColorvaluetypeverified-schemaunknown
investigationRangefloatfloatverified-schemaunknown
muzzleTransformclassverified-schemaunknown
currentCorrectorGameObjectclassverified-schemaunknown
cannonGrabPointGameObjectclassverified-schemaunknown
grabMeshRenderersgenericgenericverified-schemaunknown
cartLogoScreenMeshRendererclassverified-schemaunknown
cartGrabLightLightclassverified-schemaunknown
mainMeshMeshRendererclassverified-schemaunknown
mainLightLightclassverified-schemaunknown
soundBootUpSoundclassverified-schemaunknown
soundShutdownSoundclassverified-schemaunknown
soundAimLoopSoundclassverified-schemaunknown
soundQuickTurnSoundclassverified-schemaunknown
soundGrabStartSoundclassverified-schemaunknown
soundGrabEndSoundclassverified-schemaunknown