R.E.P.O.R.E.P.O.wiki

ItemMine

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace - · base MonoBehaviour · declared 60 · written 21

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
mineTypeMineTypevaluetypeverified-schemaunknown
emissionColorColorvaluetypeverified-schemaunknown
onTriggeredUnityEventclassverified-schemaunknown
armingTimefloatfloatverified-schemaunknown
triggeringTimefloatfloatverified-schemaunknown
triggerTransformTransformclassverified-schemaunknown
triggerLineLineRendererclassverified-schemaunknown
lineParticlesParticleSystemclassverified-schemaunknown
meshRendererMeshRendererclassverified-schemaunknown
lightArmedLightclassverified-schemaunknown
soundArmingBeepSoundclassverified-schemaunknown
soundArmedBeepSoundclassverified-schemaunknown
soundDisarmingBeepSoundclassverified-schemaunknown
soundDisarmedBeepSoundclassverified-schemaunknown
soundTriggereringBeepSoundclassverified-schemaunknown
triggeredByRigidBodiesboolboolverified-schemaunknown
triggeredByEnemiesboolboolverified-schemaunknown
triggeredByPlayersboolboolverified-schemaunknown
triggeredByForcesboolboolverified-schemaunknown
destroyAfterTimerboolboolverified-schemaunknown
destroyTimerfloatfloatverified-schemaunknown