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StandaloneInputModule

This is a reference page, marked noindex: it lists what the class declares and which of it the game writes at runtime. It is material for checking our entries, not a player-facing answer.

namespace UnityEngine.EventSystems · base PointerInputModule · declared 15 · written 8

Read from REPO_Data/Managed/Assembly-CSharp.dll · game version 0.4.0

Written fields

FieldTypeKindConfidenceValue
m_SendPointerHoverToParentunknownextracted-instanceextractedtrue
m_HorizontalAxisunknownextracted-instanceextractedHorizontal
m_VerticalAxisunknownextracted-instanceextractedVertical
m_SubmitButtonunknownextracted-instanceextractedSubmit
m_CancelButtonunknownextracted-instanceextractedCancel
m_InputActionsPerSecondunknownextracted-instanceextracted10
m_RepeatDelayunknownextracted-instanceextracted0.5
m_ForceModuleActiveunknownextracted-instanceextractedfalse