
Extraction and the shop · R.E.P.O. v0.4.0 · read from a local copy
Choosing when to leave
Completed extractions are recorded by the game.
In R.E.P.O. leaving is a choice you make with the loot in your hands: the game records completed extractions and marks points of interest on the level so a crew can decide when the haul is enough.
What the game establishes
- Completed extractions are recorded by the game. (checked against the game's own files)
- The level interface works from defined points of interest. (checked against the game's own files)
- The level decides which valuables are available to take. (checked against the game's own files)
- Some level behaviour is driven by settings of its own. (checked against the game's own files)
In play
Finishing is recorded rather than assumed, so a crew that banks an extraction has progress that a crew still inside does not.
The level points the way to places of interest, which is why finding the way out is a navigation task rather than a memory test.
Because the level decides what loot it holds, the question is never whether more exists but whether what is left is worth the risk.
What this entry does not tell you: quotas, payout maths or deadlines. We have not verified those numbers, so we do not print them.
Related
Extraction and the shopExtraction and finishing a runExtraction happens at tracked points on the level.
ValuablesValuables and the loot you carry outValuables are separate objects, each with its own behaviour.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.