R.E.P.O.R.E.P.O.wiki
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Extraction and the shop · R.E.P.O. v0.4.0 · read from a local copy

Choosing when to leave

Completed extractions are recorded by the game.

In R.E.P.O. leaving is a choice you make with the loot in your hands: the game records completed extractions and marks points of interest on the level so a crew can decide when the haul is enough.

What the game establishes

In play

Finishing is recorded rather than assumed, so a crew that banks an extraction has progress that a crew still inside does not.

The level points the way to places of interest, which is why finding the way out is a navigation task rather than a memory test.

Because the level decides what loot it holds, the question is never whether more exists but whether what is left is worth the risk.

What this entry does not tell you: quotas, payout maths or deadlines. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.