R.E.P.O.R.E.P.O.wiki
Community reference picture of the Chef: a green frog-like monster in a chef's hat and apron.
Illustrative community picture showing A squatting frog-like monster, a creature built to leave the ground from R.E.P.O. Fandom Wiki, CC-BY-SA-4.0 (license), by CritHaxXoG. It has been re-encoded for this page. It is not a screenshot taken by this site.

How the game behaves · R.E.P.O. v0.4.0 · read from a local copy

How monsters jump

A surface jump has an upward and a sideways force, with a delay before the jump and a delay after landing.

Jumping in R.E.P.O. is three behaviours in one component: a monster can jump on a surface, jump to free itself when it is stuck, and jump a gap, and each of those has its own upward and sideways forces with delays before and after the landing.

What the game establishes

In play

Monsters do not simply walk into you. A shared behaviour gives them three ways to leave the ground, and each of the three is configured separately rather than being one jump with settings.

The first is a surface jump. It has an upward force and a sideways force, a delay before the jump and a delay after landing, which is why the creature gathers itself and then recovers rather than springing instantly.

The second gets it unstuck. That jump is limited to a number of attempts, with its own upward and sideways forces and its own delays, which is how a monster that has wedged itself somewhere can work its way free instead of standing there.

The third crosses a gap. It has an upward force and a forward one, with delays of its own, so a monster can leap a hole rather than only hop on the spot.

Landing is handled as well. A monster can be set to put its navigation agent back onto the surface when it lands, which is how a leap across a gap ends with the creature properly placed rather than sliding about.

All of it belongs to the monster. The behaviour refers back to the creature it is attached to, so the same component can be configured per monster rather than being a property of the level.

What this entry does not tell you: how high or how far any monster jumps, how long the delays are, or how many stuck attempts it gets. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.