
Valuables · R.E.P.O. v0.4.0 · read from a local copy
Moving loot and gear around
At least one valuable is packaged in a box you can move.
Getting loot out of a level is a physical job in R.E.P.O.: the game defines boxed valuables, a rideable vehicle and a ladder, so distance and height are part of the problem.
What the game establishes
- At least one valuable is packaged in a box you can move. (checked against the game's own files)
- A rideable vehicle is its own item. (checked against the game's own files)
- A ladder exists as its own item for reaching height. (checked against the game's own files)
- The level decides which valuables are available to move at all. (checked against the game's own files)
In play
Some loot arrives packaged in a box, which changes how easily it can be moved compared with an object you carry in your hands.
Height is a real obstacle rather than decoration, which is why the game provides a ladder as its own item.
A rideable vehicle exists to move things across ground, so a crew can choose between hands and hardware.
What this entry does not tell you: how much a vehicle carries, how fast it moves or how much the ladder costs. We have not verified those numbers, so we do not print them.
Related
ValuablesValuables and the loot you carry outValuables are separate objects, each with its own behaviour.
Gear and itemsThe gear you carryA walkie-talkie is a defined item you can carry.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.