
Basics and answers · R.E.P.O. v0.4.0 · read from a local copy
Questions players ask most
A monster can be stopped without being killed, using a baton, a stun grenade or a stun mine.
Short, checkable answers to the questions this site is asked most about R.E.P.O., each one pointing at the entry that explains it in full rather than repeating it here.
What the game establishes
- A monster can be stopped without being killed, using a baton, a stun grenade or a stun mine. (checked against the game's own files)
- A stunned monster is in a named state of its own rather than gone. (checked against the game's own files)
- Reviving a fallen crew mate is done with a carried device. (checked against the game's own files)
- The extraction point is a placed thing with an area, and the truck has defined end-of-run states. (checked against the game's own files)
- Batteries are carried items, and some equipment has its own drain rate. (checked against the game's own files)
- A player has a chat box with states that include being locked during certain jobs. (checked against the game's own files)
- The shop is where you return between runs and upgrades there are items. (checked against the game's own files)
In play
These are the questions that come up most, answered in a sentence or two. Every answer is backed by something the game itself defines, and the longer explanation is in the entry named beside it.
On a monster: it can be stopped without being destroyed, because stun arrives as a carried item, a thrown grenade and a placed mine, and a stunned monster is in a state of its own rather than gone.
On a fallen crew mate: reviving is done with a carried device rather than a command, so whether you can help depends on what the crew brought with them.
On getting out: the extraction point is a placed thing with an area of its own, and the truck has defined end-of-run states including one for every player being aboard.
On what you are carrying: batteries are items rather than a shared pool, and some equipment has a drain rate of its own, so what runs out depends on what you brought.
On talking: a player has a chat box with states of its own, and those states include being locked while starting the truck or clearing slackers, which is why the box is not always available.
On the shop: it is a place you return to between runs, with its own stock of items, and upgrades there are items rather than numbers.
What this list does not do is guess. Where an answer would need a number we have not verified, we say so rather than inventing one.
Related
Weapons and ammunitionStopping a monster without killing itThe game ships a baton built to stun.
Extraction and the shopThe truck and the end of a runThe truck has doors of its own, with their own animation and sound.Version and sources
A local copy of the game, read only. Every answer is backed by the identifiers listed on the technical reference pages. Documented build: 0.4.0.