
How the game behaves · R.E.P.O. v0.4.0 · read from a local copy
The sparks a vehicle throws
Sparks come as a left set and a right set, each with a transform of its own.
A scrape on a vehicle in R.E.P.O. is a system rather than a single effect: each side has its own transform, particles, collider and light, each side has a loop, and the sound is scaled between a minimum and a maximum for speed, pitch and gain.
What the game establishes
- Sparks come as a left set and a right set, each with a transform of its own. (checked against the game's own files)
- Each side also has particles, a collider and a light of its own. (checked against the game's own files)
- The effect loops on each side rather than firing once. (checked against the game's own files)
- The scrape's sound is scaled between a minimum and a maximum for speed, for pitch and for gain. (checked against the game's own files)
In play
Sparks are built per side. The left and the right each have a transform of their own, so a scrape can be drawn where it is happening instead of in the middle of the vehicle.
Each side carries the whole effect, not only a picture. There are particles, a collider and a light for the left and the same for the right, which is why a scrape can be seen, can mark the body and can throw light on what is next to it.
The effect is a loop rather than a burst. Each side has a loop of its own, so the sparks last as long as the scrape does instead of being fired once at the moment of contact.
The sound is scaled rather than fixed. It runs between a minimum and a maximum for how fast the vehicle is going, for its pitch and for its gain, so the same scrape sounds different at speed and at a crawl.
What this entry does not tell you: how many sparks are drawn, how bright the light is, or how loud the loop gets. We have not verified those numbers, so we do not print them.
Related
How the game behavesHitting things with a vehicleA vehicle carries a small, a medium and a big hurt collider.
How the game behavesThe lights and beeps on a vehicleThere is a front and a back light, each with its own renderer and emission colour.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.