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Illustrative community picture showing a dragon skull valuable.
Illustrative community picture showing a dragon skull valuable from R.E.P.O. Fandom Wiki, CC-BY-SA-4.0 (license), by ArcherMaster5000. It has been re-encoded for this page. It is not a screenshot taken by this site.

Valuables · R.E.P.O. v0.4.0 · read from a local copy

Valuables and the loot you carry out

Valuables are separate objects, each with its own behaviour.

The point of a run is the loot: R.E.P.O. scatters valuables that are worth money, and they are heavy, breakable objects you have to physically carry to the extraction point.

What the game establishes

In play

Valuables are individual objects with their own behaviour, from small items such as an egg to large awkward things such as a traffic light or a blender.

Because they are physics objects, how you carry them matters: dropping one can damage it and reduce what it is worth.

Each level decides which valuables it places, which is why the same run can look very different from the last one.

What this entry does not tell you: how much any specific valuable is worth, or its exact spawn chance. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers used to verify each fact are kept on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.