
Weapons and ammunition · R.E.P.O. v0.4.0 · read from a local copy
Weapons you can bring
A gun is a defined item in the game.
Fighting back in R.E.P.O. is optional but possible: the game defines a gun, a melee weapon, a laser variant and bullets as separate objects.
What the game establishes
- A gun is a defined item in the game. (checked against the game's own files)
- Melee fighting uses its own weapon object. (checked against the game's own files)
- A laser weapon variant exists. (checked against the game's own files)
- Bullets are their own object rather than a hidden counter. (checked against the game's own files)
- The stun baton is one of the weapons the build ships, and it has a variant of its own. (checked against the game's own files)
- The staff family is named in the build: a void staff with its own arrow and crystal, and a zero-gravity staff with arrow, crystal and wings. (checked against the game's own files)
In play
A gun is an item like any other, which means it takes up the same carrying attention as the loot you came for.
Melee is handled as its own weapon object rather than a property of the player, so you either have it or you do not.
There is more than one gun variant: the game also defines a laser weapon and bullets as their own objects.
What this entry does not tell you: damage, ammunition counts, reload times or how much a weapon costs. We have not verified those numbers, so we do not print them.
Related
Gear and itemsThe gear you carryA walkie-talkie is a defined item you can carry.
MonstersEnemies and what they doThe game defines several distinct monsters rather than one enemy type.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.