Guide
A run, from entry to extraction
What a R.E.P.O. run contains in order, and the decisions at each stage, based on behaviour the game's own files establish.
Applies to
0.4.0, read from the copy of the game this site was built from (see the sources page)
Before you start
- A crew and a level
- Gear chosen before leaving
- An agreed meeting point
Steps
- Expect the level to differ from the last one.
levels are produced by a generator and each one defines its own valuables - Assume the monsters know roughly where you are.
the game tracks the room a player is in and the distance to them - Pick up the loot you can carry back rather than the best loot you can find.
valuables are physical objects of very different size - Bank an extraction before you push further in.
completed extractions are recorded and extraction happens at tracked points
Common mistakes
- Treating every level as the same layout.
- Assuming you are hidden when you are in the next room.
- Never banking an extraction.
Related entries
Extraction and the shopExtraction and finishing a runExtraction happens at tracked points on the level.
Extraction and the shopChoosing when to leaveCompleted extractions are recorded by the game.
MonstersEnemies and what they doThe game defines several distinct monsters rather than one enemy type.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.