R.E.P.O.R.E.P.O.wiki

Guide

Carrying an orb without draining it

How to get use out of the orb in R.E.P.O. given that it runs on a battery, has two modes and absorbs valuables rather than simply sitting there.

Applies to

0.4.0, read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Decide which mode suits the room before you switch it on.
    the game keeps two kinds of orb, a constant one and a pulsing one
  2. Leave it off when there is nothing to collect.
    the orb drains a battery at a rate of its own
  3. Carry spares, since the orb is one of the items that makes charge matter.
    the orb has a battery drain preset like other gear
  4. Listen for it starting and stopping rather than watching it.
    starting, shutting down and idling each have their own sound
  5. Give it room to work rather than tucking it into a corner.
    the orb has a radius rather than acting on one point

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.