R.E.P.O.R.E.P.O.wiki

Guide

Cleaning up what a run leaves behind

How cleaning works in an R.E.P.O. level, given that cleaning has its own director and effect, that a clean spot is identified by the game, and that the level's pieces carry a clean state of their own.

Applies to

0.4.0 (see the sources page)

Before you start

Steps

  1. Treat cleaning as a short piece of the game rather than as a menu action.
    cleaning has a director and a clean effect of its own
  2. Watch the surface rather than the tool: the sparkle is what tells you it worked.
    the clean effect is drawn from a sprite sheet of its own
  3. Go back over a spot the game has not registered as clean yet.
    a clean spot has an identifier of its own
  4. Look for the cleaning cupboard rather than carrying everything yourself.
    the museum keeps cleaning supplies of its own, a mop among them
  5. Expect a cleaned wall or corner to look different from an untouched one.
    the level's wall and corner pieces carry a clean version beside them

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.