Guide
Firing a gun without wasting the shot
How to get a shot on target in R.E.P.O. given that each gun has its own build-up, spread, recoil and battery use.
Applies to
0.4.0, read from the copy of the game this site was built from (see the sources page)
Before you start
- A gun in the crew
- Charge in it if it needs any
- A clear line to what you are shooting at
Steps
- Learn whether your gun builds up before you need it in a hurry.
a gun records whether it has a build-up and how long that takes - Close the distance rather than firing across a room.
a gun carries its own random spread - Expect the shot to move you as well as the target.
recoil and camera shake are settings on the gun - Watch the battery as well as the rounds.
some guns drain a battery, including a full bar - Do not treat two guns as interchangeable.
each gun carries its own firing numbers
Common mistakes
- Firing from across a room and missing.
- Ignoring the battery until the gun stops.
- Assuming every gun handles the same way.
Related entries
Weapons and ammunitionGuns and how they fireA gun is configured with its own firing numbers rather than one shared behaviour.
Weapons and ammunitionWeapons you can bringA gun is a defined item in the game.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.