Guide
Reading the fences a level closes with
How to read the fences, railings and barriers of a R.E.P.O. level so the theme and the route are clear before you commit to a room.
Applies to
0.4.0, read from the copy of the game this site was built from (see the sources page)
Before you start
- A level to read
- Enough light to see a railing
- A reason to move carefully
Steps
- Read the ceiling fence to place the theme.
a ceiling fence is named for the ordinary level and a second one for the arctic theme - Test a catwalk railing before you lean on it.
an arctic catwalk railing and a catwalk railing with its own sheets are named - Treat a stairs railing as part of the route.
stairs railings are named by theme, a manor one and a catwalk one among them - Do not read a misspelled name as a different piece.
one arctic stairs railing is named with a second spelling of arctic - On the arena track, read the barrier shape before the corner.
barriers are named for the places the track turns, splits, drops, crosses a stream and opens a gap - Take a plain fence as the level's own edge.
the build names a plain fence of its own
Common mistakes
- Crossing a catwalk without checking what is above it.
- Assuming two levels use the same fence for the same purpose.
- Being surprised by a track that splits because the barrier was not read.
- Treating the wizard stairs railing as a different piece of kit from the manor one.
Related entries
Maps and levelsThe fences and the railings a level is closed in withA level names a plain fence of its own, with a ceiling fence for the ordinary theme and a second one for the arctic theme.
Maps and levelsHow a level is put togetherA level is kept as its own description with a module count, a passage limit and a note about enemies.
Maps and levelsThe arena and its raceThe race runs on a track built from a start, an end and pieces between them.Sources
A local copy of the game, read only. Grounding for each step is on the technical reference pages; nothing here is estimated.