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Maps and levels · R.E.P.O. v0.4.0 · read from a local copy

The arena and its race

The race runs on a track built from a start, an end and pieces between them.

The arena is a mode of its own in R.E.P.O.: a race over a track built from a start, an end and pieces between them, a timer and a pulsing arrow on the interface, a crown for the winner, a win screen with its own background and text, and arena fittings from a platform and a pedestal to a beam and a light.

What the game establishes

In play

The arena is a place with a race in it. There is a track, and the track is built from a start piece, an end piece and pieces between them, which is why a course can be put together rather than being one fixed shape.

The race is timed. There is a timer of its own on the interface, and an arrow that pulses, so the screen shows both how long you have been going and which way the course turns.

Winning is shown rather than announced. The build names a crown for the winner and a separate crown for the player, so the prize is a thing in the level rather than only a line of text.

The win has a screen of its own, with a background and a text, which is why the result is presented rather than left to a message on its own.

The arena itself is put together from parts: a platform, a pedestal with a screen, a beam and a light, so the mode has fittings of its own rather than borrowing a level's.

What this entry does not tell you: how long a race is, how a winner is decided, or what the boost pad does to your speed. We have not verified those, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers used to verify each fact are kept on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.