R.E.P.O.R.E.P.O.wiki
Illustrative community picture showing a manor level map screen.
Illustrative community picture showing a manor level map screen from R.E.P.O. Fandom Wiki, CC-BY-SA-4.0 (license), by MeowMyo. It has been re-encoded for this page. It is not a screenshot taken by this site.

Maps and levels · R.E.P.O. v0.4.0 · read from a local copy

The level themes and what they hold

The game ships separate level artwork per theme, including arctic, manor, museum and forest.

Levels in R.E.P.O. are themed rather than generic: the game ships artwork per theme, such as arctic, manor, museum and forest, and each theme brings its own props and valuables.

What the game establishes

In play

Levels come in themes. The game ships separate artwork per theme, with sets named for arctic, manor, museum, forest, harbour, suburb and wasteland, which is why two levels can look nothing alike.

A theme brings its own props. The arctic set alone covers server racks, sample coolers, laptops and ice blocks, so a theme is a whole kit rather than a change of colour.

It brings its own valuables. Arctic valuables are named as arctic items rather than generic ones, which is why what is worth taking changes with where you are.

Special modules are part of the plan. A level description names its own special modules, so themed rooms are placed deliberately rather than turning up at random.

Preferred valuables are recorded per level. A level carries a set of valuables it prefers, which is why two levels of the same theme can still differ.

Not everything is a room. Props such as signs, stairs, railings and cloaks exist per theme as well, so the scenery belongs to the same kit as the loot.

What this entry does not tell you: how many levels each theme has, how often a theme appears, or what anything is worth. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. Identifiers are listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.