R.E.P.O.R.E.P.O.wiki

Guide

Spending tokens without regretting it

How to approach the cosmetic machine in R.E.P.O. so a token is a decision rather than a reflex.

Applies to

0.4.0, read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Treat the machine as a dispenser with a sequence rather than as a shelf.
    it is run by an animator that points back at the machine, so what it does is a sequence with a beginning and a payoff
  2. Expect a token at one of four grades rather than a named item.
    the game keeps cosmetic tokens in four grades, each with its own colouring
  3. Judge the pull after the display has come to rest, not while it is spinning.
    the screen spins and then settles on a separate transform with its own curve
  4. Look at what you already own before spending again.
    a cosmetic can be hidden again rather than only collected, so owning one is not the same as wearing it
  5. Check which part of the avatar the cosmetic lands on.
    the avatar is split into parts such as the head, the body, an arm and a leg, each carrying a default surface
  6. Pick cosmetic objects up from the floor through their own interface.
    cosmetic objects in the world have an interface of their own, and tokens have one as well

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.