R.E.P.O.R.E.P.O.wiki

Guide

Using a stun window instead of winning a fight

How to use a stun in R.E.P.O. so the crew gets through a room instead of standing and fighting a monster it had no reason to beat.

Applies to

0.4.0, read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Carry something that stuns as well as something that kills.
    the game ships weapons built specifically to stun
  2. Choose the delivery that fits the room: held, thrown, or left behind.
    a stun arrives as a baton, a grenade and a mine
  3. Move during the stun rather than after it, and treat it as a window.
    a stunned monster runs on a timer with a defined start and end
  4. Check what will set a mine off before you leave it behind you.
    a mine is told whether enemies, players, objects or forces trigger it
  5. Get the loot out of reach before anyone throws an explosive.
    the game separates stun mines from explosive and shockwave ones

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.