R.E.P.O.R.E.P.O.wiki

Guide

When to swing and when to stop

How to use a melee weapon in R.E.P.O. without wasting one, given that the game gives melee weapons durability, a hit freeze and a swing you can aim.

Applies to

0.4.0, read from the copy of the game this site was built from (see the sources page)

Before you start

Steps

  1. Accept that a melee weapon wears out as you use it.
    melee weapons drain durability on hits
  2. Check the weapon over after a fight rather than assuming it is fine.
    a melee weapon can have a broken mesh of its own
  3. Face what you are hitting, since the weapon records its hitting side.
    there is a hitting side angle and a forward tilt
  4. Expect a moment of freeze on impact and use it.
    the game keeps a hit freeze with its own delay
  5. Remember that some melee weapons run on battery.
    a melee weapon can be set to use battery logic

Common mistakes

Related entries

Sources

A local copy of the game, read only. Grounding for each step is on the technical reference pages; no number is estimated.