R.E.P.O.R.E.P.O.wiki

Interface and readouts

The screens, panels and readouts you work with while you play.

Illustrative community picture showing the end of a run in a dark room.Interface and readoutsHow a run is scoredThe game keeps points for hauling, scouting, combat and support as separate figures.Illustrative community picture showing a Semibot on fire, showing its condition.Interface and readoutsHow your own condition is shownThe player's health display sits on a mesh with a parent of its own.Illustrative community picture showing a battery pack.Interface and readoutsThe bar that shows a chargeA battery bar has a container group, a container, a background and a border with a shadow.Community reference picture from the R.E.P.O. Fandom wiki for “The camera that follows you”.Interface and readoutsThe camera that follows youA component of its own positions the camera.Illustrative community picture showing a cart and its floating value display.Interface and readoutsThe numbers that float over thingsThe floating value text has an intro and an outro curve.Illustrative community picture showing a health upgrade box.Interface and readoutsThe readouts that fade awayThe readouts share a base with a text, a transform, a show position and a hide position.Illustrative community picture showing the health and stamina HUD.Interface and readoutsThe readouts you play byThe game keeps a readout of its own for the state you play by.The background the game itself uses for its end-of-run result screen.Interface and readoutsThe save and your run recordThe save stores the team name and the names of the players.Illustrative community picture showing the truck's rear screen and interior.Interface and readoutsThe screen in the truckThe truck menu is animated, with antennas, a front panel, two windows and a dish each on a spring with a target.Community reference picture of the Headgrab: a wide-mouthed monster that takes hold of a player's head.Interface and readoutsWhat being grabbed does to your viewA mixer effects object watches how far the camera is tilted.Illustrative community picture showing the game's settings menu.Interface and readoutsWhat the build keeps for debuggingThe build ships a debug console with a key that toggles it.Illustrative community picture showing a valuable tracker.Interface and readoutsWhat the game draws when you find somethingThe graphic has three pairs of colours: one for a discovery, one for a reminder and one for bad news, each with a corner and a middle colour.

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