
Monsters · R.E.P.O. v0.4.0 · read from a local copy
Enemies and what they do
The game defines several distinct monsters rather than one enemy type.
R.E.P.O. throws several different monsters at your crew, and each one behaves differently: some chase you, some grab you, some throw things or simply will not stop walking.
What the game establishes
- The game defines several distinct monsters rather than one enemy type. (checked against the game's own files)
- One monster is built around throwing something at you. (checked against the game's own files)
- Monsters have tracked behaviour states. (checked against the game's own files)
- A monster can latch onto and hold a player. (checked against the game's own files)
- Attack colliders are named one by one, with a swipe, a melee, a dropkick and a wave among them. (checked against the game's own files)
- Each monster line brings its own animations, from spawning and idling through moving, attacking, being stunned and despawning. (checked against the game's own files)
- One monster's head can come off and grow. (checked against the game's own files)
- One monster is a duck, built from a beak, a body, a head, a wing and legs, with animations for walking, flying, slashing and being stunned. (checked against the game's own files)
- Another monster is a hunter that aims, shoots and can leave. (checked against the game's own files)
- One monster is a slow mouth, with its own attack, a hive attack, a tentacle and an eye. (checked against the game's own files)
- Another opens and closes its mouth, can drop and trap a player, and has a walk cycle of its own. (checked against the game's own files)
- The slow mouth can be attached to a player, with a top piece and a bot piece, and it carries camera visuals of its own. (checked against the game's own files)
In play
Each monster is its own thing in the game, so you can expect a different threat from each one rather than a single reskinned enemy.
The game keeps track of what a monster is currently doing, which is why a monster can switch between calmly walking and attacking you.
The names this site verified are: a small round chaser, a grabber that latches onto you, a slow walker, a thrower and a hugger.
What this entry does not tell you: how much damage each monster does, how much health it has, or how fast it moves. We have not verified those numbers, so we do not print them.
Related
ValuablesValuables and the loot you carry outValuables are separate objects, each with its own behaviour.
Extraction and the shopExtraction and finishing a runExtraction happens at tracked points on the level.Version and sources
A local copy of the game, read only. Identifiers used to verify each fact are kept on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.