
Monsters · R.E.P.O. v0.4.0 · read from a local copy
Enemies that move differently
At least one monster moves by tumbling rather than walking.
R.E.P.O. does not only vary how monsters attack: the game gives some of them different ways of moving, including jumping and rolling, and tracks sneaking behaviour.
What the game establishes
- At least one monster moves by tumbling rather than walking. (checked against the game's own files)
- Jumping is its own behaviour, with handling for the surface it lands on. (checked against the game's own files)
- Sneaking is a tracked state of its own. (checked against the game's own files)
- An upgrade exists that is tied to a player movement ability. (checked against the game's own files)
- The rolling monster has sounds for noticing, for swinging its cleaver and for any impact against its hurt collider, with a tumble loop in a local and a shared version. (checked against the game's own files)
- It wears its parts on springs and aims its head at two targets, and it can draw its own debug shapes at a smallest and a largest distance. (checked against the game's own files)
In play
Movement is a behaviour of its own in this game, which is why one monster can roll at you while another closes the distance on foot.
Jumping exists as its own behaviour with its own surface handling, so where a monster lands is something the game works out rather than scripts.
Sneaking is tracked too, so a quiet monster is a different problem from a loud one rather than the same chase with the volume turned down.
The rolling monster is heard as well as seen. It has a sound for noticing you, one for swinging its cleaver and one for any impact against the part it can be hurt on, with a tumble loop in a local and a shared version.
It is also assembled rather than one solid piece. Its hat and its body hang on springs, its head is aimed at two separate targets, and it can draw its own debug shapes at a smallest and a largest distance.
What this entry does not tell you: how fast anything moves, how high it jumps or how far a sneak carries. We have not verified those numbers, so we do not print them.
Related
MonstersEnemies and what they doThe game defines several distinct monsters rather than one enemy type.
MonstersHow monsters find youThe game tracks which room a player is in.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.