R.E.P.O.R.E.P.O.wiki
An albedo texture taken from the game of the walkie-talkie item.
Picture taken from the game to identify this item; it remains the property of the developer.

Gear and items · R.E.P.O. v0.4.0 · read from a local copy

The gear you carry

A walkie-talkie is a defined item you can carry.

R.E.P.O. is a game about carrying things, including your own equipment: the game defines a walkie-talkie, a revive item, a ladder and a rideable vehicle as separate pieces of gear.

What the game establishes

In play

Gear is made of individual items rather than one inventory screen, so what you bring is a physical decision about the run.

A revive item is its own object, which is why bringing someone back is tied to having the item rather than being a free action.

Some gear moves you rather than your hands: a ladder and a rideable vehicle are their own objects too.

Every piece of gear is described the same way. An item carries a name and a localised name, a type, an emoji icon, a maximum amount and a maximum in the shop, a minimum crew size and purchase limits, a spawn rotation offset and a flag for whether it is a physical object, which is why the same machinery serves a walkie-talkie and a ladder.

Gear is shown and announced as well as carried. An equippable item has its own icon, obstruction layers and emoji, and carries a flag for whether it pings an inventory and one for whether that ping is played for everybody, which is why a crew can be told about a find.

What this entry does not tell you: prices, how many items you can carry or how much a revive restores. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.