
Gear and items · R.E.P.O. v0.4.0 · read from a local copy
Health, damage and recovery
Players have tracked health.
R.E.P.O. tracks how alive your crew and the monsters are: the game keeps health for players and for monsters, shows it in its own interface, and has a pack you can carry to recover.
What the game establishes
- Players have tracked health. (checked against the game's own files)
- Monsters have tracked health as well. (checked against the game's own files)
- Health is shown in its own interface. (checked against the game's own files)
- Recovery uses a carried health pack. (checked against the game's own files)
- The health pack carries an amount it heals, a particle for a rejected use, a light of its own, and separate sounds for using it and for refusing to. (checked against the game's own files)
- A hard fall throws particles of its own, and being hurt draws a vignette over the view. (checked against the game's own files)
- Damage is named by source as well: a hatch, a death pit, a fall and a vacuum each have a collider of their own. (checked against the game's own files)
In play
Players have health of their own, so what hurts you is a value rather than a binary state.
Monsters have health too, which is why fighting one is a contest of values rather than an all-or-nothing hit.
Recovery is equipment: a health pack exists as a carried item, so patching someone up depends on what the crew brought with them.
Using the pack is not a single number. It carries the amount it heals, a light and a sound for being used, and its own particles and sound for a use that is refused, which is why a pack that will not go is shown rather than only failing.
What this entry does not tell you: how much health anyone has, how much damage anything does, or how much a pack restores. We have not verified those numbers, so we do not print them.
Related
Gear and itemsThe gear you carryA walkie-talkie is a defined item you can carry.
MonstersWhat being grabbed does to a runA player's condition is tied to the grabbing mechanic.
Weapons and ammunitionWeapons you can bringA gun is a defined item in the game.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.