R.E.P.O.R.E.P.O.wiki
Illustrative community picture showing boxes at an extraction point.
Illustrative community picture showing boxes at an extraction point from R.E.P.O. Fandom Wiki, CC-BY-SA-4.0 (license), by Mikola2023. It has been re-encoded for this page. It is not a screenshot taken by this site.

Valuables · R.E.P.O. v0.4.0 · read from a local copy

The box that holds valuables

The box has a state of its own and a part that checks what is inside it.

R.E.P.O. has a box you put valuables into rather than only carry them: it checks what is inside it, holds them up to a value limit, answers on a moving text screen when it will not take something, absorbs what fits, and then sends it all upward and away.

What the game establishes

In play

One of the objects in the game is a box that takes valuables rather than a crate that simply holds them. It has a state of its own and a part that looks at what is inside it, which is why it can answer you instead of only being a container.

It is limited by worth as well as by space. The box carries a value limit, so a small object can be turned away while a large one is accepted, and what fits is a question about value rather than only about size.

It opens and closes on curves. Both actions have a curve and a length of their own, with a sound for each, so the lid moves rather than snapping between two positions.

There is a point inside for what you put in. The box knows where that is, which is what lets the rest of the object work on a valuable the moment it is dropped in.

It answers on a screen. The box has a text screen with a part that animates it, and the screen moves through a starting, a middle and an ending position and rotation, so a message arrives rather than simply appearing.

The answer is specific. There are separate messages for something being too big, for the box being too full and for the extraction itself, along with separate sounds for an error, a success and a neutral message, which is why a refusal is readable rather than silent.

It absorbs what it takes. There is a duration for the absorb and a sound for it, and the box has a shortest time it will stay open, so a quick drop cannot be followed by an instant close.

It gives everything back at the end. There is a duration for the extraction, a prefab for what comes out, an upward speed and a rotation speed, and a maximum distance it will travel, which is why a filled box performs its own finish rather than waiting to be picked up.

It breaks apart as well. The box has particles for breaking, so it can also end as bits rather than only as a container that opens.

What this entry does not tell you: what the value limit is, how many valuables fit, or how long an extraction takes. We have not verified those numbers, so we do not print them.

Related

Version and sources

A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.