
Valuables · R.E.P.O. v0.4.0 · read from a local copy
The tray that carries several valuables
What stands on the tray is kept as a group of things of its own.
One of R.E.P.O.'s valuables is a tray: it keeps the things standing on it as a set of its own, with particles and colliders for them, and it is a trap as well, with the flags and the timer the other trap valuables carry.
What the game establishes
- What stands on the tray is kept as a group of things of its own. (checked against the game's own files)
- The tray has particles of its own for what it carries. (checked against the game's own files)
- It keeps colliders of its own for the things on it. (checked against the game's own files)
- It keeps whether the trap is triggered, active or started, whether it triggers on a timer, and the rarity at which it activates. (checked against the game's own files)
- It knows whether it is the local copy, and monsters can be made to investigate it. (checked against the game's own files)
- The game ships its own colour sheet for the tray. (checked against the game's own files)
In play
Not every valuable is a single object. This one is a tray, and what stands on it is kept as its own group: the game holds the things on the tray together, which is why a tray of small valuables moves as one piece rather than as a stack that falls apart.
It is a trap before it is a prize. The game keeps whether the trap has been triggered, whether it is active, whether it has started, whether it works on a timer, and the rarity level it activates at.
Its cargo has its own effects. There are particles belonging to the tray, so what it holds is drawn rather than only being carried.
Its cargo has its own collision as well. The tray keeps colliders for the things on it, which is what lets the game treat them as a group while they are being hauled.
It knows whether it is the copy that matters locally, and monsters can be set to come and investigate it.
What this entry does not tell you: how many things a tray holds, what each of them is worth, or how long its timer is. We have not verified those numbers, so we do not print them.
Related
ValuablesValuables with a behaviour of their ownThe milk carton is a valuable with its own physics: mass, gravity, a spring, friction and an angular influence.
ValuablesValuables and the loot you carry outValuables are separate objects, each with its own behaviour.
ValuablesThe gumball machine that hypnotises youIt keeps whether the trap is triggered, active or started, whether it triggers on a timer, and the rarity at which it activates.Version and sources
A local copy of the game, read only. The grounding for each fact is listed on the technical reference pages; nothing here is estimated. Documented build: 0.4.0.